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  • Improving workflow and mindset
  • Managing time and expectations
  • Embracing arrangement and composition
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The other day, I was having a conversation with a friend of mine about his opportunity to move to southern California for a job.

Prior to this discussion, we’ve dabbled in conversation about how he’s unsatisfied with his current life situation. This raised red flags in my mind because, as I’ve written about in the past, I made a similar move while I was in college.

Long story short, I left college early in order to pursue a music career in San Francisco because I was completely miserable in my sunny dorm room in Orlando, Florida. There were many reasons that I chose this path — from a lack of any romantic life, to an immense amount of emotional baggage, to the charming thoughts of moving away to wonderful San Francisco. I imagined that chasing this dream would abolish these problems from my life.

Now, having been half a decade removed from this transition, I can clearly see how erroneous this romantic notion was.

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chabudaiHave you heard of Shigeru Miyamoto?

If not, you most likely know what he’s created.

Mario, Donkey Kong, and the Legend of Zelda to name a few.

Shigeru Miyamato is the man behind most of Nintendo’s classic games and characters. He’s the reason I, amongst millions (billions, perhaps?) of people are in love with video gaming.

I want to talk about a particular idea of design that Shigeru Miyamato is known for.

It’s a design event — a single impactful instance and completely flips the table on things.

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Playing aroundThis article is relevant to anyone making anything — musicians, painters, photographers, software engineers, mothers, fathers, skateboarders, singers, performers, acrobats, dancers, massage therapists, biologists, chefs, whatever you are.

Moreover I almost don’t want to share this post because I have a feeling it will invalidate any other solutions, techniques, or strategies I propose for addressing creative struggles.

It is such a powerful of an idea.

Anyway, I’ve been reading a lot about play recently. In particular this book.

You’re most likely asking yourself “what is it about the idea of play that would solve problems?” Well, it’s everything.

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Enoshima OvcercastToday was a really frustrating day for me.

It was rainy, cloudy, and overall dreadful outside — a perfect environment for the introvert creative like myself. I was excited to get home, pour myself some sencha blend green tea that my girlfriend got me, and crack the creative mind.

On the drive home I was so excited about the potential of being at my desk. I can record my new bass guitar and try writing a rock track! Oh! Oh! Or I could crack open Scrivener and start jamming on a myriad of articles that I’ve wanted to write about. So many options!

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break the habitIf you’ve signed up for my newsletter, you’ve seen the e-mail I send asking about your struggles.

This e-mail is super important to me. It lets me craft the content I create to better suit your needs.

It’s a “help me help you” thing.

I get a lot of these, and it’s difficult to address them all in particular (although I do respond to every single response!) so here’s a short list of common struggles and doubts I hear producers dealing with accompanied by a reason you shouldn’t care so much and how to deal with them.

The majority of these are self-imposed doubts. These are the most insidious concerns, so I hope to help you address them (or, at a minimum, acknowledge them).

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