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  • Managing time and expectations
  • Embracing arrangement and composition
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endofdaysMy friend Elie and I are currently trying to Kickstart an Animal Crossing remix album in the style of underground Hip-Hop, similar to Nujabes and J Dilla.

The deadline is soon and we’d love for you to pick up a physical copy of the album for yourself. We need all the support we can get!

We’re not planning on doing a second run, so this is the only time you’ll be able to get a physical copy of this album. Come back us and get a copy and help us hit our funding goal!

Click here or the image below to go to the Kickstarter.



The other day, I was having a conversation with a friend of mine about his opportunity to move to southern California for a job.

Prior to this discussion, we’ve dabbled in conversation about how he’s unsatisfied with his current life situation. This raised red flags in my mind because, as I’ve written about in the past, I made a similar move while I was in college.

Long story short, I left college early in order to pursue a music career in San Francisco because I was completely miserable in my sunny dorm room in Orlando, Florida. There were many reasons that I chose this path — from a lack of any romantic life, to an immense amount of emotional baggage, to the charming thoughts of moving away to wonderful San Francisco. I imagined that chasing this dream would abolish these problems from my life.

Now, having been half a decade removed from this transition, I can clearly see how erroneous this romantic notion was.

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chabudaiHave you heard of Shigeru Miyamoto?

If not, you most likely know what he’s created.

Mario, Donkey Kong, and the Legend of Zelda to name a few.

Shigeru Miyamato is the man behind most of Nintendo’s classic games and characters. He’s the reason I, amongst millions (billions, perhaps?) of people are in love with video gaming.

I want to talk about a particular idea of design that Shigeru Miyamato is known for.

It’s a design event — a single impactful instance and completely flips the table on things.

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Playing aroundThis article is relevant to anyone making anything — musicians, painters, photographers, software engineers, mothers, fathers, skateboarders, singers, performers, acrobats, dancers, massage therapists, biologists, chefs, whatever you are.

Moreover I almost don’t want to share this post because I have a feeling it will invalidate any other solutions, techniques, or strategies I propose for addressing creative struggles.

It is such a powerful of an idea.

Anyway, I’ve been reading a lot about play recently. In particular this book.

You’re most likely asking yourself “what is it about the idea of play that would solve problems?” Well, it’s everything.

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Enoshima OvcercastToday was a really frustrating day for me.

It was rainy, cloudy, and overall dreadful outside — a perfect environment for the introvert creative like myself. I was excited to get home, pour myself some sencha blend green tea that my girlfriend got me, and crack the creative mind.

On the drive home I was so excited about the potential of being at my desk. I can record my new bass guitar and try writing a rock track! Oh! Oh! Or I could crack open Scrivener and start jamming on a myriad of articles that I’ve wanted to write about. So many options!

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